- Magic Skill Dmg Vs Magic Attack Damage Archeage Game
- Magic Skill Dmg Vs Magic Attack Damage Archeage 1
- Magic Skill Dmg Vs Magic Attack Damage Archeage 5
Jun 06, 2013 Magic damage gets reduced based on your magic resist. As for scaling, if the letters are green, it means it scales off ability power. Orangeish red means attack damage. Most spells that do magic damage have ability power scaling, and most skills that do physical have attack dmg scaling, though there are a few exceptions.
- 2Skills
Overview[edit | edit source]
Skills of the school directly affect the mind of allies and enemies.
This school considers Dahuta, the goddess of the seas and change, their patroness.
Witchcraft is a utility tree which focuses on control. While it offers some damage and debuffs, no other skillset offers the same variety, or number, of control skills.
Skills[edit | edit source]
Active[edit | edit source]
Name | Witchcraft Reqs | Description* | Cost* | Cast Time* | Cooldown* | Range* | Effects | Combos |
---|---|---|---|---|---|---|---|---|
Earthen Grip | Level 1 | Calls forth a hand from the ground to hold an enemy, inflicting Snare for . Deals Magic Damage on expiration. Snare ends if the enemy receives damage. Snare duration reduced in PvP. | 14 Mana | 1.0 Second | 15 Seconds | Single 0-20m | ||
Enervate | Level 3 | Deals Magic Damage and burns mana over . Decreases received healing and increases duration of Stun and Trip . | 31 Mana | Instant | 18 Seconds | Single 0-20m | ||
Bubble Trap | Level 10 | Traps an enemy inside a bubble for and slowly lifts it into the air. Bubble duration reduced in PvP. Enemies in bubbles can't attack, but will be freed upon taking damage. | 24 Mana | 1.5 Seconds | 45 Seconds | Single 0-20m | ||
Insidious Whisper | Level 15 | Inflicts Fear on an enemy and causes it to flee from the caster for . Effect ends when target takes damage. | 52 Mana | 1.5 Seconds | 45 Seconds | Single 0-20m | ||
Purge | Level 20 | Allies: Removes negative effect and increases Magic Defense for 3 minutes. Enemies: Removes buff. | 57 Mana | Instant | 30 Seconds | Single 0-20m | ||
Play Dead | Level 25 | Allows caster to play dead to escape danger. Caster can revive at any time. Restores health and mana every second for the duration. Effect ends with movement. | 98 Mana | Channeled | 180 Seconds | Caster Only | ||
Courageous Action | Level 30 | Awakens caster or an ally and grants immunity to Sleep and Fear for . | 69 Mana | Instant | 9 Seconds | Single 0-20m | ||
Lassitude | Level 35 | Saps a target's mettle, causing them to become fatigued and fall asleep for after . Enemies will wake upon taking damage. Sleep duration reduced in PvP. | 89 Mana | Instant | 45 Seconds | Single 0-10m | ||
Banshee Wail | Level 40 | Causes Fear in all nearby enemies for , forcing them to flee and Stunning them for . The effects end when an affected enemy takes damage. | 355 Mana | Instant | 45 Seconds | 5m PBAoE | ||
Focal Concussion | Level 45 | Deals Magic Damage and Stuns an enemy for . Deals additional damage and removes all positive buffs when the Stun ends. | 427 Mana | Instant | 27 Seconds | Single 0-8m | ||
Dahuta's Breath | Level 50 | Sends forth a wave that deals Magic Damage and pushes enemies back. | 433 Mana | Instant | 21 Seconds | 10m Cone |
*Base values of Rank 1 skills. Values scale off ability rank, equipped items, and character level.
Passive[edit | edit source]
Name | Witchcraft Reqs | Description |
---|---|---|
Folding Time | Skill Points 2+ | Decreases Cast Time of all skills . |
Illusion's Favor | Skill Points 4+ | Increases health regen every . Decreases Cast Time for Earthen Grip and Insidious Whisper . |
Magic Detection | Skill Points 6+ | Increases Magic Defense . |
Mitigation | Skill Points 7+ | Decreases received damage for after a Melee Critical Hit. This ability has a cooldown once triggered. |
Baleful Recharge | Skill Points 8+ | Your successful attacks have a chance to trigger the Baleful Recharge buff, restoring a percentage of your maximum mana with every attack for the following . This ability has a cooldown once triggered. In addition, each enemy you Fear using Banshees Wail or Insidious Whisper grants a stack of Exploitation. Exploitation: |
Augment Witchcraft | Skill Points 9+ | Increases the duration of Earthen Grip, Bubble Trap, Insidious Whisper, Lassitude, and Banshee Wail by . Fiend's Knell now summons a more powerful fiend that lasts for 5 minutes, tripping enemies where it is summoned. Increases the cooldown on Fiend's Knell to 2m30sec. |
Enshroud | Skill Points 10+ | Decreases Witchcraft skill cooldown . |
Combos[edit | edit source]
Witchcraft self-combos: (due to cooldowns some Witchcraft combos need an additional class or multiple Witches to 'self' combo)
Class | Witchcraft combos with class | Class combos with Witchcraft | Both classes have |
---|---|---|---|
Archery | - if slowed | if slowed | |
Auramancy | none | none | |
Battlerage | |||
Defense | - if shackled | ||
Occultism | - if distressed | if distressed | |
Shadowplay* | |||
Songcraft | none | - if charmed | - if charmed |
Sorcery | |||
Vitalism | none |
- *Shadowplay's Drop Back modifies Earthen Grip.
References[edit | edit source]
Also known as stats are the prowess, in numbers, of a said character,
They can be improved by Enhancements such as lunagems, equipments, regrading, lunastones, buffs, Etc.
Main Attributes[edit | edit source]
ArcheAge features 5 main combat attributes.
- Strength: Increases melee attack +0.2 per point, parry rate, melee accuracy, and melee/ranged block rate.
- Intelligence: Increases magic attack +0.2 per point, max mana, magic accuracy, magic/ranged evasion, and magic/ranged critical rates.
- Agility: Increases ranged attack +0.2 per point, ranged accuracy, melee/ranged evasion, melee/ranged critical rates.
- Spirit: Increases healing power +0.2 per point, magic defense +1 per point, health/mana regen, and all accuracy.
- Stamina: Increases max health + 12 per point, and parry.
These stats can be stacked by the player through gear (although leveling up also increase it slightly depending on skillsets equipped.)[1]
Detailed Offensive Stats[edit | edit source]
There are several detailed offensive stats that are determined by the main attributes. Focus was added in patch 1.2.
- Focus: This stat decreases the rate at which the target's Parry, Evade, and Block cancel out your attacks.
- Melee Attack Speed: The speed at which the character auto attacks.
- Melee Accuracy: Your chance to hit a target with a melee attack.
- Melee Critical Rate: Your chance to critically hit a target with a melee attack.
- Melee Critical Damage: Determines the amount of bonus damage dealt by a critical melee hit.
- Melee Bonus Damage
- Ranged Accuracy: Your chance to hit a target with a ranged attack.
- Ranged Critical Rate: Your chance to critically hit a target with a ranged attack.
- Ranged Critical Damage: Determines the amount of bonus damage dealt by a critical ranged hit.
- Ranged Bonus Damage
- Magic Accuracy: Your chance to hit a target with a magic attack.
- Magic Critical Rate: Your chance to critically hit a target with a magic attack.
- Magic Critical Damage: Determines the amount of bonus damage dealt by a critical magic hit.
- Magic Bonus Damage[1]
Detailed Defensive Stats[edit | edit source]
There are also several defensive detailed stats that are determined by the main attributes. Resilience and Toughness were added in patch 1.2
- Resilience: This stat decreases your attacker's critical hit rate against you, as well as the additional critical bonus damage you take.
- Toughness: Decreases damage taken during PvP.
- Parry Rate: Your chance to deflect attacks.
- Melee Block: Your chance to block melee attacks.
- Ranged Block: Your chance to block ranged attacks.
- Melee Dodge: Your chance to evade melee attacks.
- Ranged Dodge: Your chance to evade ranged attacks.
- Melee Damage Resistance: Reduces damage taken from melee attacks.
- Ranged Damage Resistance: Reduces damage taken from ranged attacks.
- Magic Damage Resistance: Reduces damage taken from magic attacks.[1]
Detailed Regeneration Stats[edit | edit source]
- Health Points Regeneration(Out of Combat)
- Health Points Regeneration(In Combat)
- Mana Points Regeneration(Out of Combat)
- Mana Points Regeneration(In Combat)[1]
Magic Skill Dmg Vs Magic Attack Damage Archeage Game
Magic Skill Dmg Vs Magic Attack Damage Archeage 1
References[edit | edit source]
1. Character Stats Information- ArcheAge Source
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