Epic 7 Crit Hit Dmg Or Attack 2
Epic 7 Crit Damage Or Attack
In this thread I will compare the value of a full page of attack damage versus a full page of crit damage, in order to evaluate the significance of critical strike damage runes. I will account for the influence of the (10%) critical strike damage mastery by using shaded regions between curves. I assume that anyone who would be interested in maximizing critical strike damage would also build an Inifinty Edge, so the increased damage multiplier from infinity edge has already been factored in.
A full page of crit damage grants 46% crit damage. A full page of attack damage grants 22 ad. In the graphs below, the AD axis is the attack damage excluding the 22 bonus attack damage from the ad rune page; besides the increased crit multiplier, the influence of the 22 bonus attack damage is what differentiates one curve from the other.
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The yellow region represents the full page of critical strike damage.
2.96x < y < 3.06x
The red region represents the full page of attack damage.
2.5(x+22) < r < 2.6(x+22)
One question is immediate, what is the percentage increase in damage of a full crit page over a full attack damage page, for a given value of AD.
In the following graph, the range from 1.00 to 1.14 denotes a percentage increase in damage ranging from 0% to 14%.
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The upper bound of the orange shaded region is the percentage damage increase of a full crit page over a full flat attack damage page, without the crit damage mastery.
The lower bound is with the crit damage mastery.
(3.06 *x )/( 2.6 (x + 22)) < o < (2.96 *x )/( 2.5 (x + 22))
CONCLUSION:
A full crit damage page provides approximately a 10% increase in damage over a full flat attack damage page for critical strikes, after accumulating 300 AD (excluding any runes) in either case.
Given that the effectiveness of critical strike damage diminishes with critical strike chance that is less than 100%, this 10% increase will translate to a much lower average damage increase, possibly as low as 2.5% (25% crit chance from infinity edge, which was assumed built and was factored into this analysis), but again that will further be reduced because a flat attack damage page provides increased damage on normal hits, whereas a crit damage page does not. You could even see a damage loss before accumulating a lot of crit chance and attack damage (a lot more than what the infinity edge provides).
The total value of a full critical strike damage rune page should not be buffed because of certain outlying cases that I have excluded from this analysis for brevity (Tryndamere).
The value of a full critical strike damage rune page should stay the same, but the number of runes required to access all of that critical strike damage should be reduced. Glyphs and Seals should be consolidated into Marks and Quints in order for the Critical strike damage runes to be a competitive, strategic, niche option. To reiterate, there should be no crit damage seals or glyphs, and a page of full crit damage reds and quints should grant 46% crit damage.
Currently critical strike damage runes are underpowered. Even in the extreme outlying cases for AD exceeding 500, the critical strike damage runes provide a paltry 12-13% damage increase over a full flat attack damage rune page, and significantly less of an increase over a full scaling attack damage rune page.
Epic 7 Crit Hit Dmg Or Attack 2017
The damage potential on Haste’s normal attack, Envoy’s Scythe, is relatively low compared to other high-DPS thief class heroes, partly because it relies on landing bleed rather than direct damage. As a result, Haste’s damage does not scale as well with Crit and Crit Damage, limiting his burst potential. Low base defense. Necklace is the only slot that can roll crit and crit dmg speed characters want speed boots and lots of atk, crit and crit dmg. Tanks want their appropriate scaling stat on all 3 accessories. Crit damage is a late game set when you have plenty of base atk from being level 60, full awakening, good stat rolls on it, etc.
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