Double Curse Cast When Dmg Taken

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'The Ancestors speak through your clenched fists'

The Chieftain is focused around fire damage with attacks and totems. He can greatly enhance the utility of his totems, making them more resilient, taunting enemies they hit, and weakening nearby enemies, or boost his own fire damage with physical-to-fire damage conversion.

This build very cheap to get going. And even with brigthbeak nerf it should be very fast clearer. Its tankier than elementalist but it can't kill the whole screen with inpulsas.

Quick Jump

Manage and install your add-ons all in one place with our desktop app. Jan 17, 2014 I've got four linked gems on a L67 Scion: Cast when Damage Taken (L15), Molten Shell (L15), Enfeeble (L2), and Enduring Cry (L2). I also run two auras which leaves me only 36 mana available. Despite having only 36 mana available, Molten Shell, which requires 64 mana, procs very frequently. I can only assume that this buff/curse (and presumably the other two) is not drawing its mana from the 36.

Pros & Cons

Pros

  • + Tanky (lots of regen, life leech and dmg mitigation)
  • + Fast
  • + Cheap
  • + Can clear all content
  • + SSF Possible
  • + MF Possible (no uniques required)

Cons

  • - Blade Vortex Meta
  • - You are always close to stuff you kill
  • - doesnt freeze or explode stuff
  • - can't run ele reflect without anti reflect rings
  • - no regen maps also hard

Skill Tree

Double

Ascendancy

Double Curse Cast When Dmg Taken

Ngamahu -> Hinekora -> Tawhoa -> Ramako

Bandits

Oak for 20% dmg 1% regen (1.5% with Arakaali proc) and phys mitigation.

Pantheons

  • Major: Soul Of Arakaali
  • Minor: Ryslatha for early game and lab/shaper/elder and Shakari for maps because poison immunity lets you run that nasty poison on hit maps.

Passive Tree (Mapping setup lvl 95)

Gems Setup

Main: Blade Vortex-Controlled Destruction-Elemental Focus-Added Fire-Spell Echo-Combustion

Replace Spell Echo with Concentrated Effect and added Fire with Fire Penetration for guardian and shaper fights

Movement: in gloves with faster attacks link: Shield charge, Fortify, curse on hit flammability

CWDT: CastWhenDamageTaken-Immortal Call-Blood rage

Single Target Support: Orb of storms-arcane surge-combustion

Keep an eye out on arcane surge lvl so it matches the mana cost of orb of storms. Cast this on bosses and every 8 seconds to refresh your arcane surge. For orb of storms lvl 20 its arcane surge lvl 7

Auras: Herald of Ash, Clarity (lvl 12 should be enough if you use spell echo)

Curse Support Blasphemy-Enfeeble (defensive) or Blasphemy+ ele weakness (offensive)

Gear

Uber Elder Gear With MoM Version

  • Weapon: Opal Sceptre
  • Shields: Titanium Spirit Shield
  • Chest: Loreweave
  • Gloves: Titan Gauntlets
  • Rings and Amulet and Belt: Loath Coil Opal Ring, Entropy Turn Opal Ring, Citrine Amulet, Stygian Vise
  • Boots: Kaom's Roots
  • Flasks: Chemist Sulphur Flask of Adrenaline, The Wise Oak, Alchemist's Quartz Flask of Adrenaline, Lavianga's Spirit, Saturated Eternal Life Flask of Staunching

Without MoM Version

  • Weapon: You can use any melee weapon here. If you want speed brightbeak is still bis otherwise get a shaper scepter with added physical as fire and spell/ele dmg
  • Shields: Go for life(elemental/spell dmg/cast speed
  • Gloves: Roll or buy a pair of elder gloves with faster attack support to run shield charge with curse on hit.
  • Rings and Amulet: Anything with life, resi, elemental or fire dmg. Cast speed is not bad either.
    Amu is a good place to get the missing dex.
  • Belt: Biscos for the quantity and the rampage is so good for speed clearing. For bossing use either an stygian or elder belt with life covery.
  • Boots: Anything with movement speed life and resi. If you get elder boots with fortify and movement speed, then you can put your shield charge combo in here.
  • Flasks: Chemist Sulphur Flask of Warding, The Wise Oak, Alchemist's Quartz Flask of Adrenaline, Lavianga's Spirit

Leveling

Double Curse Cast When Dmg Taken Back

You can level with a melee skill until normal lab. You can try smite and link it to ancestral call and added fire or whatever you like (its only for the first 4 hours anyways)

To level with melee pick up the melee nodes in marauder grab Versatility and after that go to duelist area until life of the gladiator. Grab some weapon dmg nodes if your missing dmg. Then progress to the scion life wheel and up until elemental overload. (I posted a pob tree bellow)
On finishing library quest, get blade vortex, controlled destruction, elemental focus, blasphemy and flammability. Put them in your off hand to lvl.

Lvl with melee until you get to belly of the beast 1. get your spell echo and link it with blade vortex controlled destruction and ele focus and your good to go. After you get your gems ready respec your melee nodes to get the life nodes and avatar of fire.

You can also grab Diamond Skin if you run into resist problems or grab versatility and Precision if you run into dex problems. They also give you lots of attack speed to go faster

Blood Rage/CWDT IC and Soul of Arakaali interaction

We have blood rage and cast when damage taken immortal call, so everytime ic procs we stop taking dmg over time and get 50% incr recovery rate, thats an insane regen and leech boost we get, right when we need it. It also works for the flask. 30% less shock effect and duration and 25% chaos dot res is also not bad.

Double Curse

When you start doing elder maps lookout for gloves. If you find a pair of elder gloves roll it with alts until you get the faster attack support. In trade league its probl easier to buy a pair. Now you can respec into double curse and run enfeeble on blasphemy and support your shield charge with curse on hit and flammability

Lab Enchants

If your in trade league you can try to get a helmet (pref starkonjas) with blade vortex enchant (you dont need the crit one).

For Boots enchant you have many options depending on your preference

  • AttackAndCastSpeedOnKill for clear speed
  • EnchantmentAddedFireDamageOnKill3 for more dmg in mapping
  • EnchantmentElementalPenetrationWhileHaventKilled3 more dmg for shaper/uber elder
  • EnchantmentLifeAndManaLeechOnKill3 for more sustain during mapping
  • EnchantmentLifeAndManaRegenerationWhenHit3_ for more sustain during bossing

Expectations & POB

POB link

  • Mapping setup lvl 95: https://pastebin.com/WpiwuyB4
  • Uber elder MoM setup lvl 100: https://pastebin.com/Kd639uqw

(If you do not know how to use it, see the instructions below, otherwise please ignore)

  • Download Path of Building (link: https://github.com/Openarl/PathOfBuilding)
  • Copy pastebin URL.
  • Launch path of building.
  • Click on Import/Export.
  • Click Import from Pastebin
  • Paste the URL copied in step 2.
  • Done!
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i am considering to run 2x cwdt, one at low level, one at high level
any suggestion on gem combination?
i am thinking of running 1 cwdt with molten shell and life leech
is it better to put this combination on a low level or high level cwdt?
give me some advice! thanks!
Posted by
BruiseKnee
on Mar 27, 2014, 5:20:33 AM
I currently run 2 cwdt, 1 low 1 high just as you are planning. I'm a ground slamming tank who can hold upto 9 endurance charges.

Edit: I should mention i do not use enduring cry to generate endurance charges. I only use enduring cry to pull some agro off a squishy friend i play with frequently. I generate endurance charges with this.
Last edited by Smokerrr on Mar 27, 2014, 6:50:21 AM
Posted by
Smokerrr
on Mar 27, 2014, 5:34:30 AM
Cwdt(max)+curse+molten shell+immortal call
Cwdt(1)+spell totem(max)+aura+increased duration(max)
Hatred or determination totem helps a lot
Posted by
on Mar 27, 2014, 1:21:55 PM
Cant see the point of running high leveled cwdt when the triggered gems must be 31 char level as cap.
Posted by
ashamanbg
on Mar 27, 2014, 2:13:55 PM
Will CwDT immediately cast all the spells linked to it or is there a cd?
Is what is cast random?
I don't understand what is the benefit of having high/low cwdt...is lower cwdt gem easier to proc? If so, why run the high?
Posted by
on Mar 27, 2014, 3:13:27 PM
'
Mother of the Gods...
o_0
4 off-colours...
Wow. *bows down*
(Granted it's low-level Item, which makes off-colours easier to roll, but not by much in my experience..)
IGN: Heavenly_Tribulation
Send me a PM on here, I check it all the time :)
Posted by
on Mar 27, 2014, 3:15:41 PM
'
'
Mother of the Gods...
o_0
4 off-colours...
Wow. *bows down*
(Granted it's low-level Item, which makes off-colours easier to roll, but not by much in my experience..)

The concept of off-colors does not apply to items with no requirements.
For years i searched for deep truths. A thousand revelations. At the very edge...the ability to think itself dissolves away.Thinking in human language is the problem. Any separation from 'the whole truth' is incomplete.My incomplete concepts may add to your 'whole truth', accept it or think about it
Posted by
SkyCore
on Mar 27, 2014, 3:17:49 PM
'
Will CwDT immediately cast all the spells linked to it or is there a cd?
Is what is cast random?
I don't understand what is the benefit of having high/low cwdt...is lower cwdt gem easier to proc? If so, why run the high?

Low level requires less damage to proc. But it can only use low level skills.
High level can use high level skills.
Posted by
zeidrich
on Mar 27, 2014, 3:18:23 PM
'
Will CwDT immediately cast all the spells linked to it or is there a cd?
Is what is cast random?
I don't understand what is the benefit of having high/low cwdt...is lower cwdt gem easier to proc? If so, why run the high?

Having two CwDT means they will not proc together most of the time so you can run more copies of the same spell.
You can think of it as every linked spell getting a separate counter, low level CwDT will give one immortal call a 400 damage counter and the other will get a 500 damage one, so, as long as one hit doesn't happen to trigger both of them you will see both gems procing.
If you linked both to a same level CwDT gem they would always get triggered by the same hit and only one of them would get cast.
Есть один путь - наверх!
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Posted by
on Mar 27, 2014, 3:20:11 PM
'

low level CwDT will give one immortal call a 400 damage counter and the other will get a 500 damage one, so, as long as one hit doesn't happen to trigger both of them you will see both gems procing.

That is interesting.
For years i searched for deep truths. A thousand revelations. At the very edge...the ability to think itself dissolves away.Thinking in human language is the problem. Any separation from 'the whole truth' is incomplete.My incomplete concepts may add to your 'whole truth', accept it or think about it
Posted by
SkyCore
on Mar 27, 2014, 3:25:14 PM

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