Do Scrapper Runes Reduce Condi Dmg

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Do Scrapper Runes Reduce Condi DmgCondi

Do Scrapper Runes Reduce Condi Dmg Download

I just ordered the craftsman box scraper which the sides can be removed so that it is just a grader blade. So, my dumb question, when do I use one or the other. I will be grading a parking lot, so the blade makes perfect sense. But would the box scraper move more gravel, say to help fill in some of the bigger holes. For Condi, best runes are Nightmare (Condi damage + Condi Duration) from Twilight Arbor and Aristocracy (Condi Damage + Might Duration) From Caudicus Manor. If running those dungeons and/or their spvp tracks isn't your thing, next best runeset is probably Balthazar, Krait, or Undead.

in WvW

I want to test this on my power necro, has enough tried this in WvW is it effective to mitigate damage?

Curious to try myself

Do Scrapper Runes Reduce Condi Dmg 2

Comments

Condi
  • They dont stack, first it is calculated the 7% damage reducer then the 10% is calculated on the already reduced damage from the 7%.

    Damage reducers dont stack.

    Sorry if soundded a bit confuse :X

  • @Aeolus.3615 said:
    They dont stack, first it is calculated the 7% damage reducer then the 10% is calculated on the already reduced damage from the 7%.

    Damage reducers dont stack.

    Sorry if soundded a bit confuse :X

    All that means is the damage is reduced by 16.3% instead of 17%. Still pretty substantial.

  • edited March 21, 2018

    They do stack, but they stack multiplicatively.

    So for 10% food and 7% runes you'd have...

    Original Damage * 0.9 * 0.93 = how much you get hit for.

    In this case you get 16.3% damage mitigation rather than the full 17%.

    If you also had protection you'd get ~43.9% mitigation rather than the 50% you might expect if you simply added the values.

    As you get more %reduction, further bonuses have less of an effect.

  • @aarias.4016 said:
    They do stack, but they stack multiplicatively.

    So for 10% food and 7% runes you'd have...

    Original Damage * 0.9 * 0.93 = how much you get hit for.

    In this case you get 16.3% damage mitigation rather than the full 17%.

    If you also had protection you'd get ~43.9% mitigation rather than the 50% you might expect if you simply added the values.

    As you get more %reduction, further bonuses have less of an effect.

    Out of curiosity, if you add great dwarf elite ontop of that how much dmg reduction would u end up with then?

  • edited March 21, 2018

    The calculation (using 100 damage as the example) is...

    100 damage * 0.5 * 0.67 * 0.9 * 0.93 = 28.0395 damage

    28 - 100 = 72...so ~72% damage mitigation total.

    If you simply added them all together you'd get 100%, which is incorrect.

  • edited March 21, 2018

    @aarias.4016 said:
    They do stack, but they stack multiplicatively.

    So for 10% food and 7% runes you'd have...

    Original Damage * 0.9 * 0.93 = how much you get hit for.

    In this case you get 16.3% damage mitigation rather than the full 17%.

    If you also had protection you'd get ~43.9% mitigation rather than the 50% you might expect if you simply added the values.

    As you get more %reduction, further bonuses have less of an effect.

    You mean with Protection you'd get +~43.9% along with 16.3, OR you mean 43.9% is the total including Protection and reduction bonus?

  • @Tzozef.9841 said:

    @aarias.4016 said:
    They do stack, but they stack multiplicatively.

    So for 10% food and 7% runes you'd have...

    Original Damage * 0.9 * 0.93 = how much you get hit for.

    In this case you get 16.3% damage mitigation rather than the full 17%.

    If you also had protection you'd get ~43.9% mitigation rather than the 50% you might expect if you simply added the values.

    As you get more %reduction, further bonuses have less of an effect.

    You mean with Protection you'd get +~43.9% along with 16.3, OR you mean 43.9% is the total including Protection and reduction bonus?

    You'd get 43.9% total mitigation if you had protection, 10% damage reduction food, and runes of the scrapper.

  • Not Even Coverage is the Only broken thing in WVW.

  • Nothing will stop people dying in less than one second. The game is just a mess these days.

    Thief OP? Better nerf Scourge ... again.
    Hashtag BlameMcLain

  • @Sovereign.1093 said:
    this mitigation only applies to power =/

    Yeah, it'd be nice if the game had more passive effects to reduce condition damage across the board. The non corruptible kind.

    ~ Kovu

    1
  • lag usually is the killer if one's comp cant handle the zerg - good internet helps and system. but not all has that.

    other than this

    1. in a bad position - straglers
    2. fighting pros
    3. got bombed by the zerg
    4. to much reliance on auto run
    5. no cleanse stun break
    6. non synergizing gear
    7. lacking pk experience

    amendable and curable by practice and gear adjustment. choose your battles

    Not Even Coverage is the Only broken thing in WVW.

  • @Kovu.7560 said:

    @Sovereign.1093 said:
    this mitigation only applies to power =/

    Yeah, it'd be nice if the game had more passive effects to reduce condition damage across the board. The non corruptible kind.

    ~ Kovu

    hoelbrak is still good, combined with either lemon grass or saffron.

    but not many use it. it's really good and cheap.

    Not Even Coverage is the Only broken thing in WVW.

  • Dmg Reduction was Meta a long time ago. Shortly after HoT launched. It was possible back then to reduce the dmg you take to 0.
    (prove pics of this is on my other pc)

    This was so op that anet changed some skills and how they interact.

    10% From Food
    10% From Frost Aura
    40% From Protection (ele)
    10% From Geomancer's Defense
    7% From Superior Rune of the Scrapper
    50% From Rite of the Great Dwarf

    • Toughness
    • Weakness Spam

    combined with old Diamond Skin.

    Man this was funny running with d/d tempest into zergs and never die.

  • @Lehrling.1472 said:
    Dmg Reduction was Meta a long time ago. Shortly after HoT launched. It was possible back then to reduce the dmg you take to 0.
    (prove pics of this is on my other pc)

    This was so op that anet changed some skills and how they interact.

    10% From Food
    10% From Frost Aura
    40% From Protection (ele)
    10% From Geomancer's Defense
    7% From Superior Rune of the Scrapper
    50% From Rite of the Great Dwarf

    • Toughness
    • Weakness Spam

    combined with old Diamond Skin.

    Man this was funny running with d/d tempest into zergs and never die.

    You mean this?
    https://www.pic-upload.de/view-35039701/PostHoTDmGReduction.png.html

  • The problem originated from a bug where Rite of the Great Dwarf stacked additively, according to the wiki this was fixed on May 3, 2016. So all you needed was 50% reduction from other sources and you could be basically immune to physical damage. Since HoT added Resistance and more sources of boon duration you could basically have permanent immunity to all damage types and CC unless the enemy group could co-ordinate boon rip.

  • I have some on screen shots of spvp 2 years ago when hot was new. My vaults were doing 8 crit hits on some tempests

  • Don’t forget that toughness is another part of the damage equation separate to these damage reduction modifiers so a little armour on top of this will go a long way.

    0
  • @Sovereign.1093 said:
    this mitigation only applies to power =/

    Yes... I really wish it applied to both types of dmg tbh.
    Maybe it would actually make the condi spam we have right now manageable...

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